Your character, Mike Schmidt, sits still in a room with two doors on either side. It’s a brief intro but really sets the tone for the tense, claustrophobic gameplay ahead.Īt a glance, FNaF doesn’t seem to offer much. You’re given all the graphic details your first day on the job by the Phone Guy, a narrator of sorts who keeps the story going with periodic calls. They don’t *want* to murder you, they just see you as a broken robot and will try to “fix” you with methods your fleshy form can’t stand. Evil is a subjective term here, because at first the animatronics’ lethal instincts are explained away as a software malfunction.
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